Day 267 - Godot 4 3D PinJoint Rope Physics by Palin_drome
Not a Game, No Music, Immersive Sim ·Sam’s Take:
It’s just a demo showing off a script that makes 3D rope physics work in the Godot engine. I don’t understand how it works, or how one would implement it, but there are instructions in the description that I’m assuming make sense to the Godot-using folk.
The only reason this is here is because it’s made by the creator of Blaster Meltdown, Palin_Drome. Remember that time I got a sub 100 Seconds in Blaster Meltdown?
I do.
Recommend: If you want to use 3D rope physics in Godot I guess
Replay Percentage Chance: 0%
Time Played: 2 Minutes
Skeeter’s Take:
I’m honestly at a loss for what more to say. The ropes move sort of like how I would imagine a rope in a game would move, so good job. Where are the ropes in Blaster Meltdown? That’s my question and segway into reminding everyone of my sub 100 second Blaster Meltdown run:
Recommend: Nevermind
Replay Percentage Chance: In Utero
Time Played: Bleach
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